French game developer DON'T NOD has uploaded the official PC system requirements for the upcoming action RPG Banishers: Ghosts of New Eden. You can find them on the game's Steam page, and they're not high at all, especially the minimum requirements.
MINIMUM:
Requires a 64-bit processor and operating system
OS: Windows 10/11 64-bit
Processor: Intel Core i3-8300 / AMD Ryzen 3 2200G
Memory: 8 GB RAM
Graphics: 4 GB VRAM, Nvidia GeForce GTX 1050 Ti / AMD Radeon RX 580
DirectX: Version 12
Storage: 52 GB available space
Additional Notes: 30 FPS in 1920x1080 with the "Low" preset
RECOMMENDED:
Requires a 64-bit processor and operating system
OS: Windows 10/11 64-bit
Processor: Intel Core i5-10600K / AMD Ryzen 5 5600X
Memory: 16 GB RAM
Graphics: 6 GB VRAM, Nvidia GeForce RTX 2060 / AMD Radeon RX 6700 XT
DirectX: Version 12
Storage: 52 GB available space
Additional Notes: 60 FPS in 1920x1080 with the "Very High" preset + SSD Recommended
I interviewed DON'T NOD about Banishers: Ghosts of New Eden last month, learning that the game will be powered by Unreal Engine 5 technology. However, it will not take advantage of Lumen or Nanite. Still, a Tekken 8 mod seemingly enabled Lumen in Bandai Namco's fighting game, so perhaps the same will be possible for DON'T NOD's title.
At any rate, Banishers: Ghosts of New Eden will support NVIDIA DLSS 2 (Super Resolution) and AMD FSR 2.2 on PC out of the box when it launches on February 13. DON'T NOD said DLSS 3 (Frame Generation) could be added later, while they don't have any plans for FSR 3.
The team also commented on the widespread stuttering issue with Unreal Engine titles:
[...] the PSO caching scheme in UE requires us to do a full, exhaustive walkthrough of the game to collect each and every shader variation that can be used and rendered on screen.
One missed shader not present in the cache means players will incur a noticeable stutter in the game, as the compilation of that shader will happen during gameplay.
Moreover, shaders are regularly invalidated during development, so this collection pass has to be done at a very late stage of production when developers are generally running out of time.
The good news is that we are well aware of this problem and have planned enough time to do this pass, so Banishers: Ghosts of New Eden shouldn't suffer too much from this problem at release time.
There's also a new story trailer, by the way. You can check it out above.