Kojima Says O.D. Is Risky, Talks Death Stranding Movie and Physint Crossmedia Plans

Alessio Palumbo Comments
Kojima

Games industry guru Hideo Kojima was featured in a lengthy interview with Variety ahead of TGS 2024, where he discussed most of his many projects. The first one is, of course, Death Stranding 2, which just received a lot of new footage from TGS. Then there's O.D., the Microsoft exclusive game Kojima says is a 'risky' project since it is a game 'like no other.'

At the same time, I wanted to do something new that wasn’t “Death Stranding,” so I teamed up with Microsoft to create “O.D.” This is a game, but it’s a game like no other. I can’t go into too much detail, and it’s also hard to explain, but it’s a bit risky and a new challenge for me within the realm of games.

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O.D. is being made in collaboration with renowned film director Jordan Peele, and it's far from the only game-movie intersection Kojima is working on. To start with, there's the upcoming Death Stranding movie, which was also discussed in the Variety interview:

I have only ever thought of “Death Stranding” as a game. People tell me it feels like a movie, but I made it as a game – the direction, the settings, the story. So, I don’t intend to look back at it and try to see it from a movie perspective. Those works are my babies, and I love movies, so I want it to be something that movie fans will really enjoy! I’ll supervise the plot and help them make it, but I won’t direct it. I can’t right now with three ongoing projects! I’ll help by communicating with a director I really trust. There are several “Death Stranding” adaptation projects currently underway, but there is a different story I’ve written that’s intended for a movie. But I don’t have the time to direct it, so I won’t.

Finally, Kojima talked about the latest game announced, the stealth title Physint that will be made in partnership with PlayStation. There are already cross-media plans for that IP, too.

I’m in the second phase now and expanding the IP I made in all sorts of directions, but my other project, “Physint,” is like the gateway into the third phase. I’m trying to make it with people in filmmaking and industries outside of games. So, we may do a movie adaptation at the same time, but we will see. The assets are digital and can be used either way.

Which of these Kojima projects are you most excited about? Let us know below!

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