Microsoft Unveils DirectX Raytracing 1.2 With Huge Performance & Visual Improvements, Next-Gen Neural Rendering, Partnerships With NVIDIA, AMD & Intel

Mar 20, 2025 at 08:30pm EDT

Microsoft has announced its updated DirectX Raytracing (DXR) 1.2 alongside next-gen Neural Rendering support across NVIDIA, Intel & AMD hardware.

DirectX Raytracing 1.2 (DXR) & Neural Rendering Announced at GDC, Support Across AMD, Intel & NVIDIA Hardware

At GDC, Microsoft is unveiling some big updates to its software suite for Windows, which come in the form of DirectX Raytracing 1.2, PIX, Neural Rendering, and more. These technologies will pave the way for the next generation of visual fidelity while focusing on some big performance uplifts for all.

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Starting with DXR 1.2 (DirectX Raytracing), Microsoft is introducing two new technologies which include OMM (opacity micromaps) and SER (shader execution reordering), which will help deliver huge performance boosts.

DXR 1.2 aims to deliver up to 40% improvements in performance during complex scenes as demoed within Remedy's Alan Wake 2 which was showcased at GDC with the latest tech while delivering substantially detailed raytraced visuals.

The company states that NVIDIA has already embraced these two cutting-edge features and will enable driver support across GeForce RTX GPUs while they are also working with AMD, Intel and Qualcomm for wider adoption.

Another major aspect that is being introduced by Microsoft is support for cooperative vectors, which is a brand-new programming feature coming to Shader Model 6.9, very soon. With these cooperative vectors, developers can leverage new hardware acceleration engines for vector and matrix operations, allowing them to integrate neural rendering techniques directly within the graphics pipeline.

All major hardware vendors, including NVIDIA, AMD, & Intel, are on board the Cooperative Vectors and Neural Rendering train:

Microsoft will also be delivering updates to Windows WARP (Advanced Rasterization Platform). WARP, a CPU-based software renderer for DirectX, will get enhanced capabilities and performance updates. This renderer runs solely on the CPU and requires no GPU, making it perfect for systems without compatible GPUs for diagnostics. WARP will now be fully compliant with DX12 Ultimate and will get support for all the latest features such as raytracing, mesh shaders and work graphs.

In addition to this, Microsoft will also have day-one support for DirectX Raytracing 1.2 (DXR) within their DirectX debugger and profile known as PIX, on Windows. All three technologies are going to be available in the preview Agility SDK which lands in late April 2025. The following are some of the demos showcasing the use of Neural Rendering within tech demos:

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