Palit GeForce RTX 5080 GameRock OC 16 GB GPU Review – Rocking Looks!

Feb 20, 2025 at 03:55pm EST

DLSS3 vs DLSS4 vs Native 4K

It's been two years since NVIDIA introduced its Ada Lovelace GPUs, kicking things off with the RTX 4090 and finishing up the initial lineup with the SUPER family At CES, the company unveiled its new RTX 50 "Blackwell" family which features a brand new architecture and several changes such as new cores, AI accelerators, new memory standards, and the latest video/display capabilities.

Today, NVIDIA is releasing the second fastest card within its "RTX 50" portfolio, the GeForce RTX 5080. The GeForce RTX 5080 is a top-of-the-line graphics card, designed for enthusiast gamers, and features a price point of $999 US which is the same as the RTX 4080 SUPER. Today, we will be trying out Palit GeForce RTX 5080 GameRock OC, a custom variant designed with a brand new cooler and retailing at a premium of around $1200 US (+200 US over MSRP).

Related Story NVIDIA GPU Driver 576.02 Delivers Significant Performance Boost On RTX 50 Cards: Up To 7% Gains With RTX 5080

NVIDIA GeForce GPU Segment/Tier Prices

Graphics Segment20252023-20242022-20232021-20222020-20212019-20202018-20192017-2018
Titan TierGeForce RTX 5090GeForce RTX 4090GeForce RTX 4090GeForce RTX 3090 Ti
GeForce RTX 3090
GeForce RTX 3090Titan RTX (Turing)Titan V (Volta)Titan Xp (Pascal)
Price$1999 US$1599 US$1599 US$1999 US
$1499 US
$1499 US$2499 US$2999 US$1199 US
Ultra Enthusiast TierGeForce RTX 5080GeForce RTX 4080 SUPERGeForce RTX 4080GeForce RTX 3080 TiGeForce RTX 3080 TiGeForce RTX 2080 TiGeForce RTX 2080 TiGeForce GTX 1080 Ti
Price$999 US$999 US$1199 US$1199 US$1199 US$999 US$999 US$699 US
Enthusiast TierGeForce RTX 5070 TiGeForce RTX 4070 Ti SUPERGeForce RTX 4070 TiGeForce RTX 3080 12 GBGeForce RTX 3080 10 GBGeForce RTX 2080 SUPERGeForce RTX 2080GeForce GTX 1080
Price$749 US$799 US$799 US$799 US$699 US$699 US$699 US$549 US
High-End TierGeForce RTX 5070GeForce RTX 4070 SUPER
GeForce RTX 4070
GeForce RTX 4070
GeForce RTX 4060 Ti 16 GB
GeForce RTX 3070 Ti
GeForce RTX 3070
GeForce RTX 3070 Ti
GeForce RTX 3070
GeForce RTX 2070 SUPERGeForce RTX 2070GeForce GTX 1070
Price$549 US$599
$549
$599 US
$499 US
$599
$499
$599
$499
$499 US$499 US$379 US
Mainstream TierGeForce RTX 5060 Ti 16 GB
GeForce RTX 5060 Ti 8 GB
GeForce RTX 4060 Ti
GeForce RTX 4060
GeForce RTX 4060 Ti
GeForce RTX 4060
GeForce RTX 3060 Ti
GeForce RTX 3060 12 GB
GeForce RTX 3060 Ti
GeForce RTX 3060 12 GB
GeForce RTX 2060 SUPER
GeForce RTX 2060
GeForce GTX 1660 Ti
GeForce GTX 1660 SUPER
GeForce GTX 1660
GeForce GTX 1060GeForce GTX 1060
Price$429 US
$379 US
$449
$299
$399 US
$299 US
$399 US
$329 US
$399 US
$329 US
$399 US
$349 US
$279 US
$229 US
$219 US
$249 US$249 US
Entry TierGeForce RTX 5060RTX 3050 8 GB
RTX 3050 6 GB
RTX 3050RTX 3050GTX 1650 SUPER
GTX 1650
GTX 1650 SUPER
GTX 1650
GTX 1050 Ti
GTX 1050
GTX 1050 Ti
GTX 1050
Price$299$229
$179
$249 US$249 US$159 US
$149 US
$159 US
$149 US
$139 US
$109 US
$139 US
$109 US

NVIDIA GeForce RTX 50 Gaming Graphics Cards

With Blackwell, NVIDIA is going full-on into the AI segment with loads of optimizations & AI-specific accelerators.

The Blackwell GPU does many traditional things that we would expect from a next-generation GPU, but simultaneously breaks the barrier when it comes to untraditional GPU operations. To sum up some features:

The technologies mentioned above are some of the main building blocks of the Blackwell GPU, but there's more within the graphics core itself which we will talk about in detail so let's get started.

Updated with the new Blackwell GPU architecture, the NVIDIA GeForce RTX 50 GPUs utilize next-gen hardware technologies such as 5th Gen Tensor Cores, new streaming multiprocessor units, and 4th Gen ray tracing cores. The new architecture also supports FP4 algorithms for even faster AI processing capabilities that can be leveraged by technologies such as DLSS 4.

NVIDIA GeForce RTX 5080 16 GB Graphics Card

The NVIDIA GeForce RTX 5080 graphics card will be based on the PG144/147-SKU45 PCB and will incorporate the GB203-400-A1 GPU die. This card will utilize the full GB203 GPU die with 84 SMs and 10,752 cores, but that's a 51% reduction compared to the RTX 5090. For comparison, the RTX 4090 and RTX 4080 had a -40 percent difference in the number of cores, so the overall performance will vary by a huge margin.

Other than that, the RTX 5080 is also going to feature half the VRAM configuration with a 16 GB capacity running across a 256-bit bus interface while utilizing GDDR7 modules. The graphics card will feature the fastest GDDR7 memory on the market, offering up to 30 Gbps speeds for 960 GB/s  of total bandwidth. The graphics card will feature a 360W TBP. This will be a 12.5% increase in the power wall versus the 320W of the RTX 4080 SUPER, but once again, the real-world figures should be very different.

In terms of performance, the NVIDIA GeForce RTX 5080 is expected to end up 2x faster than the RTX 4080 SUPER while leveraging the advanced DLSS 4 capabilities for $999 US, a price which is better than the original RTX 4080 ($1199 US).

The NVIDIA GeForce RTX 5080 will be available on the 30th of January while the RTX 5070 Ti & the RTX 5070 will be launching in February. All cards will be available in custom variants and the very liked Founders Edition models.

NVIDIA RTX 50 Founders Edition Models:

NVIDIA GeForce RTX 50 GPU Specs (Preliminary):

Graphics Card NameNVIDIA GeForce RTX 5090NVIDIA GeForce RTX 5080NVIDIA GeForce RTX 5070 TiNVIDIA GeForce RTX 5070NVIDIA GeForce RTX 5060 TiNVIDIA GeForce RTX 5060NVIDIA GeForce RTX 5050
GPU NameBlackwell GB202-300Blackwell GB203-400Blackwell GB203-300-A1Blackwell GB205-300-A1Blackwell GB206-300Blackwell GB206-250Blackwell GB207-300
GPU SMs170 (192 Full)84 (84 Full)70 (84 Full)50 (50 Full)36 (36 Full)3020 (20 Full)
GPU Cores217601075289606144460838402560
Clock Speeds2.41 GHz2.62 GHz2.45 GHz2.51 GHz2.57 GHzTBDTBD
Memory Capacity32 GB GDDR716 GB GDDR716 GB GDDR712 GB GDDR716 GB / 8 GB GDDR78 GB GDDR78 GB GDDR6
Memory Bus512-bit256-bit256-bit192-bit128-bit128-bit128-bit
Memory Speed28 Gbps30 Gbps28 Gbps28 Gbps28 Gbps28 GbpsTBD
Bandwidth1792 GB/s960 GB/s896 GB/s672 GB/s448 GB/s448 GB/sTBD
Power Interface1 12V-2x6 (16-Pin)1 12V-2x6 (16-Pin)1 12V-2x6 (16-Pin)1 12VHPWR (16-Pin)1 12VHPWR (16-Pin)1 12VHPWR (16-Pin)TBD
Launch30th January, 202530th January, 202520th February, 20255th March, 202516th April, 2025May 2025May 2025?
TBP575W360W300W250W180W145W135W
Price$1999 US$999 US$749 US$549 US$429/$379$379$249-$199?

The NVIDIA Blackwell or RTX Blackwell architecture is designed for gamers and content creators. This architecture will be offered on the RTX 50 graphics cards first, launching later this month.

NVIDIA RTX Blackwell Architecture Deep-Dive

What we have known so far about the NVIDIA RTX Blackwell Gaming GPUs is that they are based on TSMC's 4nm process node, feature up to 92 Billion transistors with 4000 AI TOPS, 380 RT TFLOPs, a 125 TFLOPS of FP32 compute, the fastest GDDR7 memory interface with up to 1.8 TB/s bandwidth and come with a brand new Founders Edition design.

With Blackwell, NVIDIA had a few design goals in mind to accelerate the graphical capabilities for the next generation of gaming. The architecture was to be designed and optimized around new neural capabilities and workloads. It aims to reduce the overall memory footprint, it also focuses vastly on energy efficiency, and all the while adding new quality of service capabilities.

So Blackwell had to introduce a lot of changes. The main ones include the addition of 5th Gen Tensor Cores, offering high-speed FP4, compute and up to 4000 AI TOPS of performance, 4th Gen RT (Ray Tracing) cores with up to 360 RT TFLOPs and designed for Mega Geometry, a next-gen AI Management Processor which enables Simultaneous AI models and graphics workloads to be executed, a brand new Blackwell SM with 125 TFLOPS of peak FP32 compute and the addition of GDDR7 memory which offers the world's fastest memory speeds of up to 30 Gbps (on the RTX 5080).

Other notable RTX Blackwell GPU architecture additions include DisplayPort 2.1 (UHBR20), PCIe Gen5 support, and 4K NVDEC/NVENC with 4:2:2 colors.

Diving into the Blackwell SM, we first compare it with the Ada SM, which was mostly optimized for traditional shaders, & most of its Tensor cores were used either for DLSS or content creation apps. Ada also partitioned the FP32 cores into two blocks, one that could purely execute FP32 and one that could manage both FP32 & INT32 formats.    With Blackwell, NVIDIA has doubled its INT32 GPU throughput which can help accelerate workloads such as Work Graphs and Shader Execution, and 5th Gen Tensor Cores also offer the aforementioned doubled throughput.

Other microarchitectural changes allow multiple workloads to be executed efficiently. Blackwell also improves SER (Shader Execution Reordering) by 2x by reordering the neural models and the standard shading models and putting the same work together in an organized fashion. These models are then passed through tensor cores (if ML models) or shared cores (if shading models) for final execution.

GDDR7 also brings a much-needed upgrade over GDDR6/X memory, offering twice the bandwidth and data rate of G6 memory with higher frequency and lower wattage. GDDR7 also supports PAM4 signaling and the PCB materials used on RTX 50 GPUs are top-of-the-line from an engineering point of view. This is the first full-fledged architecture for desktop PCs to utilize GDDR7 and PCIe 5.0 materials in full conjunction. The new memory interface also offers twice the efficiency of GDDR6 in terms of PJ/bit. This will be very useful in mobility "Max-Q" designs where efficiency matters the most.

Moving over to the Ray Tracing enhancements, the 4th Gen RT Cores introduce various new capabilities, such as a Triangle Cluster Intersection Engine which replaces the previous Triangle Intersection Engine which is optimized for Mega Geometry and can handle clusters of Mega Geometry and standard geometry much more efficiently.

The Mega Geometry engine also has a new Triangle Cluster Compression format which can be decompressed using Blackwell's on-chip engine. Lastly, the new Linerar Swept Spheres block accelerates RTX Hair and Fur rendering. To sum up, the new RT cores bring an 8x ray triangle intersection rate while reducing the memory footprint to 0.75x.

The FP4 format introduced on Blackwell's 5th Gen Tensor Cores will offer up to 32x throughput versus the Pascal generation and 2x versus the Ada generation of GPUs. These new cores will be taking full advantage of Neural Shading and Rendering techniques featured in next-gen AAA titles.

This also leads us to the next topic, which is about Blackwell's scheduling and how it processes various workloads. In Blackwell, NVIDIA is introducing a new programmable Coprocessor known as Amp which sits at the front of the GPU, and interacts differently with the different cores on the GPU while understanding what's running on them, what's being done on them, and scheduling precisely the specific workload for the right core.

NVIDIA also talked about Blackwell's new Power Gating modes. In Blackwell, the entire clock tree can be disabled even while the GPU is active. So, if the memory system or portions of the memory system are idle, power savings can be achieved this way.

Another way to save power is to disable logic and SRAM when entire engines are idle. Blackwell also introduces a secondary rail that separates the core and the memory system which runs them at different voltages and, for different workloads, captures more performance within a power budget. It also allows a 15x reduction in the time it takes from the rail gate to the core. The new rail gate system is particularly useful in laptops as it reduces leakage by a major margin.

A new aspect of Blackwell is also its accelerated frequency switching capability, which improves clock responsiveness by 1000x. For example, a workload such as physics which doesn't utilize the full width of the GPU can switch to a higher frequency, while a tensor core workload which can use the full width of the GPU can move to a lower frequency. But when the CPU hasn't fed the GPU with any work, Blackwell can drop frequency fast and this is done because Blackwell can switch back to a faster frequency faster.

In terms of clock frequency uplift, Blackwell achieves a 300 MHz higher frequency in active state versus Ada GPUs.

Lastly, we have Blackwell's Display & Video capabilities. New support on Blackwell includes support for DisplayPort 2.1b (UHBR20) with High-Speed hardware flip metering which improves the pace of frames using DLSS 4. There's also the 9th Gen Encoder and 6th Gen Decoder, offering AV1 UHQ & 2x H.264 Decode capabilities, while MV-HEVC and 4.2.2 Encode/Decode are also included in the RTX Blackwell Video engine block.

NVIDIA DLSS 4 - Continuing The Deep Learning Innovations

Since the advent of DLSS back in 2018, the technology has been improving continuously. The DLSS model is being trained on a supercomputer housed within the NVIDIA HQ which is running 24/7 & uses the latest and greatest of their GPUs for the past 6 years. The last major iteration of DLSS was DLSS 3.5, which introduced ray reconstruction. This new feature was part of the failure process in which the model detects various issues such as blurriness, ghosting, and flickering.

NVIDIA's in-house team of engineers then try to figure out what went wrong in the model and why the image wasn't created as intended. New approaches are defined to augment the model set which is retrained and tested across 100s of games to achieve the desired image quality and these result in upgraded versions of DLSS, with the latest one now being DLSS 4, which improves upon all aspects of the Super Sampling technology.

With DLSS 4, NVIDIA is transitioning to a completely new neural architecture model from 2020s DLSS 2. The main change is the new transformer engine which can be trained across multiple data sets while being computationally efficient, offering 2x the parameter size and 4x the compute horsepower.

DLSS 4 also adds the new MFG mode or Multi-Frame Generation which, instead of running two models per frame, runs five models per frame with super-resolution and ray reconstruction. This leads to 15 out of 16 pixels or frames being generated by AI, all the while improving the image quality.

NVIDIA also dives a bit into why they only thought of doing multi-frame frame-gen with Blackwell and there were two reasons, one was that DLSS's image quality was not that great to begin with and needed more training time, while the second was the time it takes to generate these new frames could result in frame pacing and artifacting issues.

So, as the DLSS model was trained, the image quality became much better, which is fairly noticeable in recent DLSS 3 and DLSS 3.5 titles, while for frame pacing, NVIDIA's flip metering system is the solution that displays frame and this has been upgraded, and it can now reduce the frame variability by 5-10x, leading to similar or better latency versus last-gen DLSS solutions even when MFG is enabled.

Best of all, while MFG will be limited to RTX 50 and Frame Generation will be limited to the RTX 40 and RTX 50 series, the image quality enhancements and Reflex 2 highlights will apply to all RTX GPUs as we reported here, so all RTX GPU owners are in for a small treat even if they don't own the latest and greatest hardware.

Unlike previous generations of DLSS, DLSS 4 will come with Day-0 support for a total of 75 games and apps, the largest library of DLSS-enabled titles on the first day and more are on the way. To be clear, NVIDIA confirmed that developers will be able to leverage DLSS 4 quite easily if they have already integrated DLSS 3 or DLSS 3.5 within the engines.

NVIDIA will also integrate the option to enable DLSS 4 for non-DLSS-4 titles such as those with DLSS 3 support within its NVIDIA App. You can select between the older CNN mode, which will be a little bit faster but with lower image quality, and choose between various frame generation modes such as 2x, 3x, and up to 4x. Users can also select between resolution override modes such as DLAA if they prefer higher image fidelity or go with DLSS Ultra-Perf, which enables faster performance on RTX GPUs.

Another feature that goes hand in hand with the new DLSS 4 technology is Reflex 2, which is designed to decrease latency and improve responsiveness in games, especially eSports titles. Reflex 2 introduces a new technology called Frame Warp which improves system responsiveness by 75%.

How NVIDIA achieves this is by sampling the mouse position right before the frame is rendered, and the camera is updated based on the user input and then warping the scene to a new position right before the frame is displayed. Reflex 2 will be natively coming to The Finals and Valorant. All RTX GPUs will support Reflex 2.

NVIDIA RTX AI For Gamers: Moving From Programmable Shaders To Neural Shaders

As we stated at the start of this deep dive, the RTX Blackwell architecture is designed with AI in mind and one of the major shifts that NVIDIA is making is to access next-gen Neural Shading technologies.

The company has already announced how it's cooperating with Microsoft to leverage DirectX's Neural Rendering capabilities that will fully unleash the tensor core prowess of RTX 50 GPUs.

With Blackwell's Neural Shaders, NVIDIA will harness various means of doing graphics, such as Neural Textures, Neural Materials, Nerual Volumes, Neural Radiance Fields, Neural Radiance Cache, and Neural Compression techniques to help with efficiency and optimization while adding in more performance by leveraging tensor cores.

The aim is to replace some or entire parts of the traditional graphics pipeline which has mostly relied on programmable shaders for a while now.

With traditional materials in a real-time scene, it's usually a few dozen lines of code to several thousand for film rendering, so to faithfully represent the same data, neural materials take the same code and take assembly collective of layers that are associated with a material and lay it out in a neural space (neural recompressed texture 7:1) & then a very small neural network with a few layers that are executed for each pixel on the screen that is using that material. In a demo shown by NVIDIA, Standard Materials take up 47 megs of memory while Neural materials take up just 16 megs of memory, so that's a factor of 3x.

Next is RTX Neural Radiance Cache for path trace, indirect lighting, and faster performance. NRC is training in real-time using the GPU to create a model on the fly. It collects the transport of light through the scene and caches it geo-spatially, so that you can have virtually unlimited bounces of light throughout the scene of light being transported around and be able to have that in the cache so that you can have one lookup in the cache and represent an unlimited number of bounces on the scene.

One area where Neural Shaders shine is in materials such as skin and, for that, NVIDIA is adding a new feature called RTX Skin. For this purpose, NVIDIA has collaborated with Unreal Technology & Disney, the subsurface scattering algorithm into the real-time realm for path tracing. The demo to showcase RTX Skin was Half-Life 2 Remix, where the bricks are missing indirect lighting by default but enabling NRC brings a lot more detail to the scene. The same can be seen in a Zombie, which looks much more vibrant and shadows are displayed more realistically.

Another feature is RTX Neural Faces, which combine Generative AI Faces with photorealistic characteristics that are trained at different angles, and different lighting conditions and display different emotions too. These can be used to enhance NPCs within games.

Even Ray Tracing hair and fur is discussed with the traditional methods being very expensive, since a character with individual strands may have 6 million strands, which requires a lot of horsepower. In Blackwell's RTX architecture, this new approach requires fewer polygons and fewer ray-traced spheres, leading to 3x less data to compute and requires less VRAM while offering higher FPS.

Blackwell also introduces a new groundbreaking technology called RTX Mega Geometry which allows you to have an uncompromised solution where you can have a full-fat Nanite mesh, fully path-traced, with no rasterization involved. This is done with a new API that quickly, effectively, and efficiently compresses these clusters over time.

In the Zorah Demo, which uses RTX Mega Geometry with half a billion triangles per scene, a lot more details are present when the tech is enabled, and it looks very fluid running on an RTX 50 GPU. RTX Mega Geometry will run on all RTX GPUs, but Blackwell has specific technologies that will accelerate the tech further.

The Palit GeForce RTX 5080 GameRock OC graphics card comes inside a large cardboard box. The front of the package has a large picture of the box and features the "Palit" and "OC" logos on the front.

The back of the box is very typical, highlighting the main features and specifications of the cards. The key highlights listed by Palit include the new heatsink which features a high-performance vapor chamber, an ARGB Sync EVO theme, TurboFan 4.0, and a Composite heat pipe mechanism under the hood.

There's also a focus towards GeForce.com on each AIB card through which users can download the latest drivers and GeForce Experience application which are a must for gamers to access all feature sets of the new cards.

There's also the mention of 16 GB GDDR7 (RTX 5080) memory available on the card. Opening the box, you are greeted with a few accessories which include the 16-pin to 3x 8-pin (12V-2x6) power adapter, the RGB sync cable, and a vertical stand.

Outside of the box, the graphics card is held firmly by foam packaging. The card is nicely wrapped within an anti-static cover which is useful to prevent any unwanted static discharges on various surfaces that might harm the graphics card.

After the package is taken care of, I can finally start talking about the card itself. The GameRock series are premium models and feature a very large cooling design and shroud.

With the graphics card out of the package, we can first appreciate the front of the card that adopts a reflective cover design. The wavy pattern on the front looks very nice and different from the other cards that we have tested so far.

The card measures even larger at 331.9 x 150 x 70.4 mm and measures 3.5 slots, making it a huge custom design.

You would have to keep in mind the height when going for a triple or quad-slot card solution as your case or motherboard PCIe slot combination may not allow such a setup. The cooling shroud extends to the back of the PCB and it requires a casing with good interior space for proper installation.

The back of the card features a solid metal backplate that looks stunning. The backplate offers a lot more functionality than just looks which I will get back to in a bit.

So about the design itself, Palit is using the Chameleon panel which looks nice and with its shifting colors, it provides a very nice visual experience. You better mount this card sideways to showcase its full beauty.

The heatsink on the GameRock OC is as grand as ever with the company adopting a die-cast frame on the outside to provide enhanced rigidity, making it a premium and durable offering.

The sides also come with a nice "GameRock" accent plate that lights up with RGB LEDs and a GeForce RTX logo can be seen on the sides. The large grill on the shroud can also be seen and really helps with pushing the air out of the shroud.

Coming to the fans, the card features the latest fan designs based on the Turbo 4.0 mechanism. All three fans feature optimized airflow which achieves a 33% higher cooling performance & a similar, 33% noise reduction.

GameRock also features its 0dB technology which ensures that the fans don't spin when running at lower temperatures. The fans feature 9 blades each.

I am back at talking about the full-coverage, full metal-based backplate that the card uses. The whole plate is made of solid metal with rounded edges that add to the durability of this card. The brushed black finish on the backplate gives a unique aesthetic.

The graphics card also comes with a compact PCB design which means that the shroud, heatsink, and backplate are all extended beyond the PCB. The third fan blows air through the heatsink and blows it out from the cutouts that are situated at the very end of the backplate.

The GPU retention bracket can only be accessed by removing the backplate which is held by a few screws.

With the outside of the card done, I will now start taking a glance at what's beneath the hood of this beast of a graphics card. The first thing to catch my eye is the humungous fin stack that's part of the beefy heatsink that the card utilizes.

The large fin stack runs from the front and to the back of the PCB and is so thick that you can barely see through it. It also comes with an air deflector design which places each fin in a 30-degree angle for maximum contact, resulting in 16% noise and airflow optimization.

The Palit GameRock RTX 50 series utilizes composite heat pipes which offer 32% higher dissipation capabilities.

Talking about the heatsink, the massive block is comprised of 8 composite heat pipes while the main block itself is a high-performance vapor chamber that fully covers the GPU and memory modules.

I/O on the graphics card sticks with the reference scheme which includes three Display Port 2.1b & a single HDMI 2.1 port.

There's also a dual-BIOS switch on the card which comes pre-configured with Silent & Performance modes. The BIOS doesn't affect the clock profiles but rather affects the maximum power limit, enabling higher fan speeds for better cooling and more stable clocks.

The Palit GeForce RTX 5080 GameRock OC is a power-hungry graphics card as showcased by its custom design. Being so, the card utilizes a single 16-pin connector which can deliver up to 600 Watts of power to the graphics card. The card is rated at 360W but ends up around 400W with its full power limit.

The PCB on the Palit GeForce RTX 5080 GameRock OC is very compact and features a total of 20 VRM phases.

Lastly, we can note the ARGB SYNC EVO connector next to the power connector which is used to sync the lighting of the card with the rest of your PC.

Palit GeForce RTX 5080 GameRock OC RGB Lighting Gallery:

Palit's GameRock series cards utilize its ThunderMaster technology to offer you a visually pleasing lighting experience on your graphics cards.

The RGB points include the large "GameRock" logo on the sides and the front reflective cover plate which offers a stunning look.

 

We used the following test system for comparison between the different graphics cards. The latest drivers that were available at the time of testing were used by AMD, Intel & NVIDIA on an updated version of Windows 11. All tested games were patched to the latest version for better performance optimization for NVIDIA, Intel, and AMD GPUs.

WCCFTECH GPU Test Bench (2025):

CPUIntel Core i9-13900K @ Default
MotherboardMSI MEG Z790 ACE
Video CardsMSI GeForce RTX 5080 Vanguard SOC
MSI GeForce RTX 5080 SUPRIM SOC
GALAX GeForce RTX 5080 1-Click OC White
MSI GeForce RTX 5090 SUPRIM SOC
NVIDIA GeForce RTX 4090 FE
Palit GeForce RTX 4080 SUPER GamingPro OC
NVIDIA GeForce RTX 4080 FE
Colorful GeForce RTX 4070 Ti SUPER BattleAx
NVIDIA GeForce RTX 4070 SUPER FE
ASRock Radeon RX 7800 XT Phantom Gaming
ASUS GeForce RTX 4070 Ti TUF Gaming
NVIDIA GeForce RTX 4070 FE
NVIDIA GeForce RTX 4060 Ti FE
MSI GeForce RTX 4060 Gaming X
ASUS RX 7900 XTX TUF Gaming OC
ASRock Radeon RX 7900 XT Phantom Gaming
MemoryG.SKILL Trident Z5 RGB Series 32GB (2 X 16GB) CL38 7200 Mbps
StorageTeamgroup T-Force A440 Pro 2 TB Gen 4
Power SupplyMSI MEG Ai1300P 1300W PSU
OSWindows 11 64-bit (24H2)
DriversAMD Radeon Adrenalin Edition 24.12.1
NVIDIA GeForce 572.16 WHQL
Intel 6256 WHQL

Speed Way

Developed with input from AMD, Intel, NVIDIA, and other leading technology companies, Speed Way is an ideal benchmark for comparing the DirectX 12 Ultimate performance of the latest graphics cards. 3DMark Speed Way’s engine is assembled to demonstrate what the latest DirectX API brings to ray-traced gaming, using DirectX Raytracing tier 1.1 for real-time global illumination and raytraced reflections, coupled with new performance optimizations like Mesh Shaders.

3DMark Speed Way Graphics
Score
0
4000
8000
12000
16000
20000
24000
0
4000
8000
12000
16000
20000
24000
RTX 5090
14580
RTX 4090
10735
RTX 5080 (GameRock OC) OC
9739
RTX 5080 (GameRock OC)
8830
RTX 5080 (SUPRIM X)
8823
RTX 5080 (Vanguard)
8817
RTX 5080
8802
RTX 4080 SUPER
7580
RTX 4080
7331
RTX 4070 Ti SUPER
6402
RX 7900 XTX
6280
RTX 4070 Ti
5782
RTX 4070 SUPER
5413
RX 7900 XT
5299
RTX 4070
4580
RX 7800 XT
3802
RTX 4060 Ti
2905
RTX 4060
2703
Arc A770 16 GB
2449

Firestrike

Firestrike is running the DX11 API and is still a good measure of GPU scaling performance. In this test, we ran the Extreme and Ultra versions of Firestrike which runs at 1440p and 4K, and recorded the Graphics Score only since the Physics and combined are not pertinent to this review.

3DMark Firestrike Extreme Graphics
Score
0
11667
23334
35001
46668
58335
70002
0
11667
23334
35001
46668
58335
70002
RTX 5090
60820
RTX 4090
45348
RTX 5080 (GameRock OC) OC
43316
RTX 5080 (GameRock OC)
40114
RTX 5080 (Vanguard)
40111
RTX 5080 (SUPRIM X)
40105
RTX 5080
40088
RX 7900 XTX
37004
RTX 4080 SUPER
35122
RTX 4080
34910
RX 7900 XT
34427
RTX 4070 Ti SUPER
28794
RTX 4070 Ti
27802
RTX 4070 SUPER
26006
RX 7800 XT
25561
RTX 4070
21306
Arc A770 16 GB
15778
RTX 4060 Ti
14233
RTX 4060
11892
3DMark Firestrike Ultra Graphics
Score
0
7000
14000
21000
28000
35000
42000
0
7000
14000
21000
28000
35000
42000
RTX 5090
32468
RTX 4090
24881
RTX 5080 (GameRock OC) OC
23210
RTX 5080 (GameRock OC)
21189
RTX 5080 (SUPRIM X)
21184
RTX 5080 (Vanguard)
21180
RTX 5080
21172
RX 7900 XTX
20587
RTX 4080 SUPER
19375
RTX 4080
19181
RX 7900 XT
17496
RTX 4070 Ti SUPER
14876
RTX 4070 Ti
13888
RTX 4070 SUPER
12879
RX 7800 XT
12877
RTX 4070
10499
RTX 4060 Ti
7680
Arc A770 16 GB
7336
RTX 4060
6551

Time Spy

Time Spy is running the DX12 API and we used it in the same manner as Firestrike Extreme where we only recorded the Graphics Score as the Physics score is recording the CPU performance and isn't important to the testing we are doing here.

3DMark Time Spy Graphics
Score
0
9000
18000
27000
36000
45000
54000
0
9000
18000
27000
36000
45000
54000
RTX 5090
44299
RTX 4090
35679
RTX 5080 (GameRock OC) OC
34877
RTX 5080 (GameRock OC)
32899
RTX 5080 (SUPRIM X)
32895
RTX 5080 (Vanguard)
32891
RTX 5080
30229
RX 7900 XTX
29215
RTX 4080 SUPER
29080
RTX 4080
26330
RX 7900 XT
23983
RTX 4070 Ti SUPER
23390
RTX 4070 Ti
22846
RTX 4070 SUPER
19305
RX 7800 XT
17704
RTX 4070
13679
Arc A770 16 GB
13550
RTX 4060 Ti
11749
RTX 4060
3DMark Time Spy Extreme Graphics
Score
0
5000
10000
15000
20000
25000
30000
0
5000
10000
15000
20000
25000
30000
RTX 5090
25618
RTX 4090
19220
RTX 5080 (GameRock OC) OC
18568
RTX 5080 (GameRock OC)
17192
RTX 5080 (SUPRIM X)
17180
RTX 5080 (Vanguard)
17172
RTX 5080
17139
RX 7900 XTX
17112
RTX 4080 SUPER
15114
RTX 4080
14595
RX 7900 XT
14443
RTX 4070 Ti SUPER
12977
RTX 4070 Ti
11981
RTX 4070 SUPER
11323
RX 7800 XT
10255
RTX 4070
9251
Arc A770 16 GB
8862
RTX 4060 Ti
6686
RTX 4060
6306

Port Royal

Port Royal is another great tool in the 3DMark suite, but this one is 100% targeting Ray Tracing performance. It loads up ray-traced shadows, reflections, and global illumination to tax the performance of the graphics cards that either have hardware-based or software-based ray-tracing support.

3DMark Port Royal Score
Score
0
7000
14000
21000
28000
35000
42000
0
7000
14000
21000
28000
35000
42000
RTX 5090
34777
RTX 4090
25329
RTX 5080 (GameRock OC) OC
24021
RTX 5080 (GameRock OC)
21948
RTX 5080 (SUPRIM X)
21933
RTX 5080 (Vanguard)
21926
RTX 5080
21905
RTX 4080 SUPER
18620
RTX 4080
18252
RX 7900 XTX
16225
RTX 4070 Ti SUPER
15525
RTX 4070 Ti
14899
RX 7900 XT
14023
RTX 4070 SUPER
13981
RTX 4070
11290
RX 7800 XT
10466
RTX 4060 Ti
8072
Arc A770 16 GB
7008
RTX 4060
6577
3DMark Pure Ray Tracing Feature Test
Average
0
40
80
120
160
200
240
0
40
80
120
160
200
240
RTX 5090
193.55
RTX 4090
141.59
RTX 5080 (GameRock OC) OC
134.78
RTX 5080 (GameRock OC)
122.95
RTX 5080 (SUPRIM X)
122.87
RTX 5080 (Vanguard)
122.73
RTX 5080
122.41
RTX 4080 SUPER
99.2
RTX 4080
98.1
RTX 4070 Ti SUPER
77.2
RTX 4070 Ti
73
RTX 4070 SUPER
67.24
RTX 4070
51.23
RX 7900 XTX
50.33
RTX 4060 Ti
50.20
RX 7900 XT
37.04
RX 7800 XT
32.17
Arc A770 16 GB
28.9
RTX 4060
23.58

Doom Eternal

DOOM Eternal brings hell to earth with the Vulkan-powered IDTech 7.  We test this game using the Ultra Nightmare Preset and follow our in-game benchmarking to stay consistent.

DOOM Eternal (Nightmare)
2160p
1440p
0
100
200
300
400
500
600
0
100
200
300
400
500
600
RTX 5090
394
533
RTX 5080 (GameRock OC) OC
359
508
RTX 5080 (GameRock OC)
339
481
RTX 5080 (SUPRIM X)
339
481
RTX 5080 (Vanguard)
339
481
RTX 5080
338
480
RTX 4090
300
430
RTX 4080 SUPER
264
391
RTX 4080
260
390
RX 7900 XTX
250
380
RTX 4070 Ti SUPER
245
374
RX 7900 XT
230
349
RTX 4070 Ti
223
346
RTX 4070 SUPER
210
333
RX 7800 XT
174
292
RTX 4070
170
273
RTX 4060 Ti
140
234
Arc A770 16 GB
133
225
RTX 4060
85
159

Red Dead Redemption 2

Developed by Rockstar San Diego, Red Dead Redemption 2 is one of the most visually stunning open-world games I've played to date. It is backed up by a rich story set about the protagonist, Arthur Morgan. The game is based on the RAGE engine which features an insane amount of graphics fidelity but also requires much power to run maxed out. For this test, we set the graphics settings to Ultra with AA turned disabled.

Red Dead Redemption 2 (4K Maxed)
2160p
1440p
0
50
100
150
200
250
300
0
50
100
150
200
250
300
RTX 5090
197
265
RTX 4090
156
214
RTX 5080 (GameRock OC) OC
156
213
RTX 5080 (GameRock OC)
147
196
RTX 5080 (SUPRIM X)
147
195
RTX 5080 (Vanguard)
147
195
RTX 5080
146
194
RTX 4080 SUPER
125
173
RTX 4080
123
172
RX 7900 XTX
119
170
RX 7900 XT
110
163
RTX 4070 Ti SUPER
108
161
RTX 4070 Ti
97
149
RTX 4070 SUPER
94
142
RX 7800 XT
94
140
RTX 4070
91
134
RTX 4060 Ti
51
72
Arc A770 16 GB
45
70
RTX 4060
42
63

Wolfenstein: Youngblood

Wolfenstein is back in The New Colossus and features the most fast-paced, gory, and brutal FPS action ever! The game again puts us back in the Nazi-controlled world as BJ Blazkowicz. Set during an alternate future where Nazis won the World War, the game shows that it can be fun and can be brutal to the player and to the enemy too. Powering the new title is, once again, id Tech 6 which is much acclaimed after the success that DOOM has become. In a way, ID has regained its glorious FPS roots and is slaying with every new title.

Wolfenstein
2160p
1440p
0
100
200
300
400
500
600
0
100
200
300
400
500
600
RTX 5090
395
541
RTX 4090
337
489
RTX 5080 (GameRock OC) OC
325
468
RTX 5080 (GameRock OC)
302
436
RTX 5080 (SUPRIM X)
301
436
RTX 5080 (Vanguard)
301
436
RTX 5080
300
434
RTX 4080 SUPER
260
386
RTX 4080
258
385
RX 7900 XTX
250
381
RTX 4070 Ti SUPER
241
371
RX 7900 XT
230
350
RTX 4070 Ti
220
345
RTX 4070 SUPER
208
329
RX 7800 XT
173
282
RTX 4070
138
240
RTX 4060 Ti
135
225
Arc A770 16 GB
129
228
RTX 4060
95
185

Alan Wake 2

Alan Wake 2 sets you up in a horror thriller between two dimensions and lets you play better two different protagonists, Alan himself and Saga, who once again have to find a way to fix the darkness that erupted in Bright Falls.

Cyberpunk 2077 is an action role-playing video game developed by CD Projekt Red and published by CD Projekt. The story occurs in Night City, an open world in the Cyberpunk universe. Players assume the first-person perspective of a customizable mercenary known as V, who can acquire skills in hacking and machinery with options for melee and ranged combat. The game uses CD Projekt Red's in-house Red Engine, one of the most visually breathtaking and graphics-intensive engines designed to date.

Alan Wake 2 (Maxed Out / Rasterized)
2160p
1440p
0
40
80
120
160
200
240
0
40
80
120
160
200
240
RTX 5090
95
158
RTX 5080 (GameRock OC) OC
85
127
RTX 4090
83
123
RTX 5080 (GameRock OC)
81
123
RTX 5080 (SUPRIM X)
81
118
RTX 5080 (Vanguard)
81
118
RTX 5080
80
116
RX 7900 XTX
69
102
RTX 4080 SUPER
67
98
RTX 4080
65
96
RTX 4070 Ti SUPER
61
94
RX 7900 XT
60
93
RTX 4070 Ti
56
91
RTX 4070 SUPER
42
74
RX 7800 XT
39
70
RTX 4070
39
69
RTX 4060
35
60
Arc A770 16 GB
23
40

Atomic Heart

Atomic Heart is set in an alternate universe where the Soviet Union achieved incredible technological breakthroughs thanks to Dr. Sechenov, who invented a liquid programmable module called Polymer that links robots in a so-called Kollektiv network.

Atomic Heart (Maxed)
2160p
1440p
0
40
80
120
160
200
240
0
40
80
120
160
200
240
RTX 5090
133
172
RTX 5080 (GameRock OC) OC
108
143
RTX 4090
98
133
RTX 5080 (GameRock OC)
98
131
RTX 5080 (SUPRIM X)
98
133
RTX 5080 (Vanguard)
98
133
RTX 5080
98
132
RX 7900 XTX
90
124
RTX 4080 SUPER
88
122
RX 7900 XT
86
120
RTX 4080
80
111
RTX 4070 Ti SUPER
72
104
RX 7800 XT
71
102
RTX 4070 Ti
62
93
RTX 4070 SUPER
55
71
RTX 4070
50
70
Arc A770 16 GB
33
49
RTX 4060
31
48

Battlefield V

Battlefield V brings back the action of the World War 2 shooter genre. Using the latest Frostbite tech, the game does a good job of looking gorgeous in all ways possible. From the open-world environments to the intense and gun-blazing action, this multiplayer and single-player FPS title is one of the best-looking Battlefields to date.

Battlefield V (Maxed)
2160p
1440p
0
100
200
300
400
500
600
0
100
200
300
400
500
600
RTX 5090
438
539
RTX 4090
351
444
RTX 5080 (GameRock OC) OC
351
434
RTX 5080 (GameRock OC)
332
413
RTX 5080 (SUPRIM X)
332
413
RTX 5080 (Vanguard)
332
412
RTX 5080
331
411
RX 7900 XTX
290
375
RTX 4080 SUPER
230
302
RTX 4080
219
295
RX 7900 XT
216
292
RTX 4070 Ti SUPER
186
253
RTX 4070 Ti
175
247
RTX 4070 SUPER
170
234
RX 7800 XT
157
215
RTX 4070
130
192
RTX 4060 Ti
100
159
Arc A770 16 GB
89
140
RTX 4060
66
126

Baldur's Gate III

2023's GOTY is well-deserved its title. The creation from Larian Studios is a turn-based RPG with gorgeous interiors and exteriors shown through a bird's eye top-to-bottom view. You can sink in countless hours in the game and if you're a fan of the D&D playstyle, then this epic is just for you.

Baldurs Gate III (Maxed Out)
2160p
1440p
0
40
80
120
160
200
240
0
40
80
120
160
200
240
RTX 5090
104
110
RTX 4090
93
105
RTX 5080 (GameRock OC) OC
91
108
RTX 5080 (GameRock OC)
83
104
RTX 5080 (SUPRIM X)
83
104
RTX 5080 (Vanguard)
83
104
RTX 5080
82
103
RTX 4080 SUPER
71
95
RTX 4080
69
94
RTX 4070 Ti SUPER
60
91
RX 7900 XTX
56
90
RX 7900 XT
50
90
RTX 4070 Ti
46
88
RTX 4070 SUPER
42
81
RTX 4070
36
75
RX 7800 XT
30
62
RTX 4060 Ti
28
57
RTX 4060
20
44
Arc A770 16 GB
18
39

Cyberpunk 2077

Cyberpunk 2077 is an action role-playing video game developed by CD Projekt Red and published by CD Projekt. The story occurs in Night City, an open world in the Cyberpunk universe. Players assume the first-person perspective of a customizable mercenary known as V, who can acquire skills in hacking and machinery with options for melee and ranged combat. The game uses CD Projekt Red's in-house Red Engine, which is one of the most visually breathtaking and graphics-intensive engines designed to date.

Cyberpunk 2077 (Maxed Out)
2160p
1440p
0
50
100
150
200
250
300
0
50
100
150
200
250
300
RTX 5090
157
266
RTX 4090
108
198
RTX 5080 (GameRock OC) OC
108
195
RTX 5080 (GameRock OC)
100
175
RTX 5080 (SUPRIM X)
100
175
RTX 5080 (Vanguard)
100
175
RTX 5080
99
173
RTX 4080 SUPER
85
152
RX 7900 XTX
84
150
RTX 4080
82
148
RX 7900 XT
70
136
RTX 4070 Ti SUPER
70
138
RTX 4070 Ti
49
90
RTX 4070 SUPER
43
84
RTX 4070
36
75
RX 7800 XT
31
65
RTX 4060 Ti
28
58
Arc A770 16 GB
24
52
RTX 4060
20
44

Dead Space (Remake)

Remaking Dead Space was a bold choice but I would say that the team at EA Motive nailed every bit and piece of this horror classic. The remake makes the USG Ishimura twice as scarily beautiful. The gore, endless corridors of terror, and the void of space all look incredible while the game remains true to its core to the original Dead Space formula. Modern cards can run the game well but can also be demanding if you crank the settings to the max with ray tracing enabled.

Dead Space Remake (Ultra / No RT)
2160p
1440p
0
50
100
150
200
250
300
0
50
100
150
200
250
300
RTX 5090
129
213
RTX 4090
98
174
RTX 5080 (GameRock OC) OC
93
170
RTX 5080 (GameRock OC)
85
162
RTX 5080 (SUPRIM X)
85
162
RTX 5080 (Vanguard)
85
162
RTX 5080
84
161
RX 7900 XTX
74
143
RTX 4080 SUPER
72
139
RTX 4080
68
135
RX 7900 XT
66
130
RTX 4070 Ti SUPER
64
126
RTX 4070 Ti
56
107
RTX 4070 SUPER
53
103
RX 7800 XT
50
96
RTX 4070
42
81
RTX 4060 Ti
32
59
Arc A770 16 GB
30
53
RTX 4060
22
45

Death Stranding

Sam Porter Bridges has delivered one of PS4's most anticipated games to the PC community and opened a new world of possibilities. This was the first game to feature the Decima Engine on PC and unarguably did it the best. Death Stranding may not feature ray tracing effects, but it does showcase that DLSS can be used effectively even when RT isn't around. We tested this one just like in our launch coverage with DLSS enabled.

Death Stranding DLSS/FSR/XeSS (Quality)
2160p
1440p
0
70
140
210
280
350
420
0
70
140
210
280
350
420
RTX 5090
289
393
RTX 4090
204
300
RTX 5080 (GameRock OC) OC
196
290
RTX 5080 (GameRock OC)
180
271
RTX 5080 (SUPRIM X)
180
271
RTX 5080 (Vanguard)
180
271
RTX 5080
180
270
RTX 4080 SUPER
160
240
RTX 4080
160
240
RX 7900 XTX
149
237
RTX 4070 Ti SUPER
144
228
RX 7900 XT
136
219
RTX 4070 Ti
130
213
RTX 4070 SUPER
125
202
RX 7800 XT
118
178
RTX 4070
112
170
Arc A770 16 GB
105
165
RTX 4060 Ti
95
150
RTX 4060
70
114

Forza Horizon 5

Forza Horizon 5 carries on the open-world racing tradition of the Horizon series.  The latest DX12-powered entry is beautifully crafted, amazingly well executed, and a great showcase of DX12 games.  We use the benchmark run while having all the settings set to non-dynamic with an uncapped framerate to gather these results.

Forza Horizon 5
2160p
1440p
0
70
140
210
280
350
420
0
70
140
210
280
350
420
RTX 5090
268
356
RTX 4090
201
286
RTX 5080 (GameRock OC) OC
199
280
RTX 5080 (GameRock OC)
182
279
RTX 5080 (SUPRIM X)
182
279
RTX 5080 (Vanguard)
182
278
RTX 5080
181
277
RTX 4080 SUPER
160
259
RX 7900 XTX
158
250
RTX 4080
158
255
RX 7900 XT
156
227
RTX 4070 Ti SUPER
140
215
RTX 4070 Ti
139
190
RTX 4070 SUPER
131
185
RX 7800 XT
126
160
RTX 4070
110
147
Arc A770 16 GB
105
142
RTX 4060 Ti
90
135
RTX 4060
86
108

Halo Infinite (DX12 Highest)

Next up, we have the latest entry in the Halo franchise, Halo: Infinite, which uses the brand new Slipspace engine (although there are rumors it will be ditched in the future for Unreal Engine) based on the DX12 API. The game rocks some incredible environments for Master Chief to visit on the Halo ring.

Halo Infinite
2160p
1440p
0
50
100
150
200
250
300
0
50
100
150
200
250
300
RTX 5090
174
233
RTX 4090
131
184
RTX 5080 (GameRock OC) OC
131
179
RTX 5080 (GameRock OC)
123
172
RTX 5080 (SUPRIM X)
123
171
RTX 5080 (Vanguard)
123
170
RTX 5080
122
149
RTX 4080 SUPER
104
146
RTX 4080
100
136
RX 7900 XTX
90
133
RTX 4070 Ti SUPER
89
122
RX 7900 XT
81
115
RTX 4070 Ti
75
110
RTX 4070 SUPER
72
105
RX 7800 XT
66
90
RTX 4070
60
74
RTX 4060 Ti
47
73
Arc A770 16 GB
47
64
RTX 4060
35

Hitman III (DX12 Highest Settings)

Hitman III is the highly acclaimed sequel to the 2016 Hitman & 2018 Hitman II, a redesign and reimaging of the game from the ground up. With a focus on stealth gameplay through various missions, the game again lets you play as Agent 47. The game runs on the IO Interactive Glacier 2 engine which has been updated to deliver amazing visuals and environments on each level while using DirectX 12 API.

Hitman III
2160p
1440p
0
50
100
150
200
250
300
0
50
100
150
200
250
300
RTX 5090
280
288
RTX 4090
206
211
RTX 5080 (GameRock OC) OC
201
216
RTX 5080 (GameRock OC)
193
210
RTX 5080 (SUPRIM X)
193
210
RTX 5080 (Vanguard)
193
209
RTX 5080
192
207
RTX 4080 SUPER
164
181
RTX 4080
161
178
RX 7900 XTX
149
171
RTX 4070 Ti SUPER
142
157
RX 7900 XT
132
146
RTX 4070 Ti
125
140
RTX 4070 SUPER
120
136
RX 7800 XT
102
130
RTX 4070
93
129
RTX 4060 Ti
80
120
Arc A770 16 GB
70
113
RTX 4060
63
102

Metro Exodus

Metro Exodus continues Artyom's journey through Russia's nuclear wasteland and its surroundings. This time, you are set over the Metro, going through various regions and different environments. The game is one of the premier titles to feature NVIDIA’s RTX technology and does well in showcasing the ray-tracing effects in all corners.

Metro Exodus Extreme Preset
2160p
1440p
0
70
140
210
280
350
420
0
70
140
210
280
350
420
RTX 5090
276
308
RTX 4090
218
268
RTX 5080 (GameRock OC) OC
197
250
RTX 5080 (GameRock OC)
182
235
RTX 5080 (SUPRIM X)
182
235
RTX 5080 (Vanguard)
182
234
RTX 5080
181
232
RX 7900 XTX
162
210
RTX 4080 SUPER
138
196
RTX 4080
130
185
RTX 4070 Ti SUPER
125
182
RX 7900 XT
115
176
RTX 4070 Ti
110
170
RTX 4070 SUPER
101
166
RX 7800 XT
97
160
RTX 4070
86
130
Arc A770 16 GB
85
122
RTX 4060 Ti
50
77
RTX 4060
48
75

Resident Evil Village

Resident Evil Village is the latest in the horror franchise that was wonderfully rekindled with RE7 and onto the RE2 Remake. But now the RE Engine is back and better than ever with Ray Traced Reflections and Lighting that makes the world just come to life, unironically. The game was tested in the center of the village itself with all graphical settings maxed out and with raytracing enabled.

Resident Evil Village (Maxed)
2160p
1440p
0
70
140
210
280
350
420
0
70
140
210
280
350
420
RTX 5090
296
377
RTX 5080 (GameRock OC) OC
247
320
RTX 5080 (GameRock OC)
234
308
RTX 5080 (SUPRIM X)
234
307
RTX 5080 (Vanguard)
234
307
RTX 5080
232
305
RTX 4090
220
298
RX 7900 XTX
206
275
RX 7900 XT
180
231
RTX 4080 SUPER
179
242
RTX 4080
172
237
RTX 4070 Ti SUPER
150
230
RX 7800 XT
149
210
RTX 4070 Ti
140
189
RTX 4070 SUPER
130
180
RTX 4070
115
135
RTX 4060 Ti
80
100
Arc A770 16 GB
78
92
RTX 4060
70

Resident Evil IV Remake

The remake of the beloved and highly acclaimed Resident Evi IV is here, boasting the latest RE engine which adds stunning visuals and even better ray tracing effects, the game looks just as incredible as it plays.

Resident Evil 4 Remake (Maxed)
2160p
1440p
0
50
100
150
200
250
300
0
50
100
150
200
250
300
RTX 5090
204
280
RTX 4090
148
212
RTX 5080 (GameRock OC) OC
143
211
RTX 5080 (GameRock OC)
132
203
RTX 5080 (SUPRIM X)
132
202
RTX 5080 (Vanguard)
132
202
RTX 5080
131
200
RX 7900 XTX
114
182
RTX 4080 SUPER
100
162
RX 7900 XT
99
160
RTX 4080
97
157
RTX 4070 Ti SUPER
91
150
RTX 4070 Ti
78
130
RX 7800 XT
74
120
RTX 4070 SUPER
74
119
RTX 4070
63
102
RTX 4060 Ti
50
86
Arc A770 16 GB
46
78
RTX 4060
36
68

Starfield

Bethesda's latest RPG epic is set in space and takes place across a vast universe, filled with lots of planets to explore. Based on the latest iteration of the Creation Engine, Starfield offers a great amount of visual fidelity, whether you are exploring an abandoned base or just roaming a planet on which you just laid your foot.

Starfield (DirectX 12 / Max)
2160p
1440p
0
40
80
120
160
200
240
0
40
80
120
160
200
240
RTX 5090
112
152
RTX 4090
91
131
RTX 5080 (GameRock OC) OC
91
125
RTX 5080 (GameRock OC)
84
125
RTX 5080 (SUPRIM X)
84
118
RTX 5080 (Vanguard)
84
118
RTX 5080
83
116
RX 7900 XTX
71
104
RTX 4080 SUPER
69
100
RTX 4080
66
96
RX 7900 XT
64
95
RTX 4070 Ti SUPER
61
91
RTX 4070 Ti
54
82
RTX 4070 SUPER
49
78
RX 7800 XT
44
70
RTX 4070
40
63
RTX 4060 Ti
33
56
Arc A770 16 GB
25
45
RTX 4060
20
36

Crysis Remastered (DXVK RT)

Crysis is back with a vengeance to reclaim its title of the graphics crown. The remastered version of the game uses DX11 API but has Vulkan extensions on top which enable Vulkan Ray tracing. That's also something that the original game didn't offer. DXVK, along with improved textures and visual effects, leads to higher performance demand making us question once again "Can It Run Crysis?"

Crysis Remastered (4K Native RT SMAA2TX)
2160p
1440p
0
50
100
150
200
250
300
0
50
100
150
200
250
300
RTX 5090
209
154
RTX 4090
158
123
RTX 5080 (GameRock OC) OC
134
116
RTX 5080 (GameRock OC)
121
109
RTX 5080 (SUPRIM X)
121
108
RTX 5080 (Vanguard)
121
108
RTX 5080
120
106
RTX 4080 SUPER
102
95
RTX 4080
98
93
RTX 4070 Ti SUPER
88
86
RX 7900 XTX
85
84
RX 7900 XT
81
80
RTX 4070 Ti
80
78
RTX 4070 SUPER
56
74
RTX 4070
50
65
RX 7800 XT
41
59
RTX 4060 Ti
39
61
Arc A770 16 GB
38
59
RTX 4060
37
45

Doom Eternal

DOOM Eternal brings hell to earth with the Vulkan-powered IDTech 7.  We test this game using the Ultra Nightmare Preset and follow our in-game benchmarking to stay as consistent as possible.

DOOM Eternal (Nightmare 4K / RT)
2160p
1440p
0
70
140
210
280
350
420
0
70
140
210
280
350
420
RTX 5090
295
371
RTX 4090
248
326
RTX 5080 (GameRock OC) OC
227
310
RTX 5080 (GameRock OC)
212
292
RTX 5080 (SUPRIM X)
211
291
RTX 5080 (Vanguard)
211
290
RTX 5080
210
289
RTX 4080 SUPER
170
244
RTX 4080
166
242
RTX 4070 Ti SUPER
140
229
RX 7900 XTX
132
220
RX 7900 XT
126
210
RTX 4070 Ti
127
208
RTX 4070 SUPER
122
206
RTX 4070
115
199
RX 7800 XT
110
180
RTX 4060 Ti
75
155
Arc A770 16 GB
60
112
RTX 4060
55
108

Alan Wake 2

Alan Wake 2 sets you up in a horror thriller that takes place between two dimensions and lets you play better two different protagonists, Alan himself and Saga, who once again have to find a way to fix the darkness that erupted in Bright Falls.

Alan Wake 2 (Max / PT / No Frame-Gen)
2160p
1440p
0
40
80
120
160
200
240
0
40
80
120
160
200
240
RTX 5090
110
137
RTX 4090
82
104
RTX 5080 (GameRock OC) OC
80
104
RTX 5080 (GameRock OC)
75
100
RTX 5080 (SUPRIM X)
75
100
RTX 5080 (Vanguard)
75
100
RTX 5080
74
98
RTX 4080 SUPER
64
86
RTX 4080
61
83
RTX 4070 Ti SUPER
56
78
RTX 4070 Ti
50
71
RTX 4070 SUPER
47
70
RX 7900 XTX
43
69
RTX 4070
42
65
RX 7900 XT
32
54
RTX 4060 Ti
32
52
RX 7800 XT
22
40
RTX 4060
15
31
Arc A770 16 GB
13
28
Alan Wake 2 (Max / PT / FSR/DLSS Frame-Gen)
2160p
1440p
0
50
100
150
200
250
300
0
50
100
150
200
250
300
RTX 5090
180
206
RTX 5080 (GameRock OC) OC
146
162
RTX 4090
136
158
RTX 5080 (GameRock OC)
136
153
RTX 5080 (SUPRIM X)
136
153
RTX 5080 (Vanguard)
136
153
RTX 5080
135
151
RTX 4080 SUPER
119
135
RTX 4080
115
132
RTX 4070 Ti SUPER
105
129
RTX 4070 Ti
96
123
RTX 4070 SUPER
93
119
RX 7900 XTX
90
115
RTX 4070
88
113
RX 7900 XT
75
94
RTX 4060 Ti
74
92
RX 7800 XT
45
80
RTX 4060
43
75
Arc A770 16 GB
24
54

Note - FSR Frame-Gen mod applied across all GPUs. DLSS 3.5 has been applied to RTX 50/40 GPUs.

Battlefield V

Battlefield V brings back the action of the World War 2 shooter genre. Using the latest Frostbite tech, the game does a good job of looking gorgeous in all ways possible. From the open-world environments to the intense and gun-blazing action, this multiplayer and single-player FPS title is one of the best-looking Battlefields to date.

Battlefield V Raytracing DLSS/FSR (Quality)
2160p
1440p
0
50
100
150
200
250
300
0
50
100
150
200
250
300
RTX 5090
240
288
RTX 4090
182
226
RTX 5080 (GameRock OC) OC
179
211
RTX 5080 (GameRock OC)
172
204
RTX 5080 (SUPRIM X)
171
204
RTX 5080 (Vanguard)
171
204
RTX 5080
170
202
RTX 4080 SUPER
147
180
RTX 4080
143
178
RTX 4070 Ti SUPER
130
166
RX 7900 XTX
126
160
RTX 4070 Ti
118
139
RX 7900 XT
112
131
RTX 4070 SUPER
111
133
RX 7800 XT
105
128
RTX 4070
102
126
RTX 4060 Ti
76
102
RTX 4060
66
95
Arc A770 16 GB
41
68

Cyberpunk 2077

Cyberpunk 2077 is an action role-playing video game developed by CD Projekt Red and published by CD Projekt. The story occurs in Night City, an open world in the Cyberpunk universe. Players assume the first-person perspective of a customizable mercenary known as V, who can acquire skills in hacking and machinery with options for melee and ranged combat. The game uses CD Projekt Red's in-house Red Engine, which is one of the most visually breathtaking and graphics-intensive engines designed to date.

Cyberpunk 2077 (Max / PT)
2160p
1440p
0
40
80
120
160
200
240
0
40
80
120
160
200
240
RTX 5090
63
104
RTX 5080 (GameRock OC) OC
50
82
RTX 4090
44
79
RTX 5080 (GameRock OC)
42
73
RTX 5080 (SUPRIM X)
42
72
RTX 5080 (Vanguard)
42
72
RTX 5080
42
71
RTX 4080 SUPER
36
63
RTX 4080
34
60
RTX 4070 Ti SUPER
29
53
RTX 4070 Ti
26
48
RTX 4070 SUPER
22
43
RX 7900 XTX
20
40
RTX 4070
18
37
RX 7900 XT
16
30
RX 7800 XT
13
25
RTX 4060 Ti
10
28
Arc A770 16 GB
10
20
RTX 4060
9
21
Cyberpunk 2077 (Max / PT / DLSS 3.5 / FSR 3)
2160p
1440p
0
50
100
150
200
250
300
0
50
100
150
200
250
300
RTX 5090
126
202
RTX 5080 (GameRock OC) OC
99
163
RTX 4090
90
150
RTX 5080 (GameRock OC)
88
148
RTX 5080 (SUPRIM X)
88
148
RTX 5080 (Vanguard)
88
148
RTX 5080
87
146
RTX 4080 SUPER
75
130
RTX 4080
70
125
RTX 4070 Ti SUPER
61
110
RTX 4070 Ti
54
104
RTX 4070 SUPER
46
100
RX 7900 XTX
41
92
RTX 4070
38
90
RX 7900 XT
32
80
RX 7800 XT
30
70
RTX 4060 Ti
20
55
Arc A770 16 GB
17
44
RTX 4060
17
42

Dead Space (Remake)

Remaking Dead Space was a bold choice but I would say that the team at EA Motive nailed every bit and piece of this horror classic. The remake makes the USG Ishimura twice as scarily beautiful. The gore, the endless corridors of terror, the void of space, all of it looks incredible while the game remains true to its core to the original Dead Space formula. Modern cards can run the game well but it can also be demanding if you crank the settings to the max with ray tracing enabled.

Dead Space Remake (Ultra RT / FSR2/DLSS2 Quality)
2160p
1440p
0
50
100
150
200
250
300
0
50
100
150
200
250
300
RTX 5090
138
204
RTX 4090
99
149
RTX 5080 (GameRock OC) OC
91
130
RTX 5080 (GameRock OC)
83
121
RTX 5080 (SUPRIM X)
82
121
RTX 5080 (Vanguard)
82
121
RTX 5080
81
119
RTX 4080 SUPER
68
102
RTX 4080
64
99
RTX 4070 Ti SUPER
58
94
RTX 4070 Ti
52
86
RTX 4070 SUPER
46
84
RX 7900 XTX
45
80
RTX 4070
40
74
RX 7900 XT
36
70
RTX 4060 Ti
35
69
RX 7800 XT
30
63
Arc A770 16 GB
22
41
RTX 4060
21
40

Hogwarts Legacy

Hogwarts Legacy, as the name suggests, is set in the world of Hogwarts and retains its landscape true to the books and the movies. The game looks visually stunning although it can be a total hog when running at the highest settings with all visual candy enabled.

Hogwarts Legacy (RT Ultra)
2160p
1440p
0
40
80
120
160
200
240
0
40
80
120
160
200
240
RTX 5090
92
128
RTX 4090
66
96
RTX 5080 (GameRock OC) OC
66
96
RTX 5080 (GameRock OC)
60
90
RTX 5080 (SUPRIM X)
60
90
RTX 5080 (Vanguard)
60
90
RTX 5080
58
88
RTX 4080 SUPER
49
79
RTX 4080
45
76
RTX 4070 Ti SUPER
36
58
RTX 4070 Ti
32
50
RX 7900 XTX
30
49
RTX 4070 SUPER
29
47
RTX 4070
25
42
RX 7900 XT
24
41
RTX 4060 Ti
24
40
RTX 4060
14
31
Arc A770 16 GB
14
30
RX 7800 XT
8
17

Shadow of The Tomb Raider

The sequel to Rise of the Tomb Raider, Shadow of The Tomb Raider is visually enhanced with an updated Foundation Engine that delivers realistic facial animations and the most gorgeous environments ever seen in a Tomb Raider Game. The game is a technical marvel and shows the power of its graphics engine in the latest title.

Shadow of The Tomb Raider Raytracing DLSS/FSR/XeSS (Quality)
2160p
1440p
0
50
100
150
200
250
300
0
50
100
150
200
250
300
RTX 5090
222
261
RTX 4090
166
211
RTX 5080 (GameRock OC) OC
152
194
RTX 5080 (GameRock OC)
140
180
RTX 5080 (SUPRIM X)
140
180
RTX 5080 (Vanguard)
140
180
RTX 5080
138
177
RTX 4080 SUPER
115
150
RTX 4080
110
146
RTX 4070 Ti SUPER
100
138
RX 7900 XTX
95
130
RTX 4070 Ti
89
126
RTX 4070 SUPER
80
118
RX 7900 XT
80
116
RX 7800 XT
70
100
RTX 4070
78
112
RTX 4060 Ti
57
90
Arc A770 16 GB
56
88
RTX 4060
53
75

Metro Exodus

Metro Exodus continues Artyom's journey through Russia's nuclear wasteland and its surroundings. This time, you are set over the Metro, going through various regions and different environments. The game is one of the premier titles to feature NVIDIA’s RTX technology and does well in showcasing the ray-tracing effects in all corners.

Metro Exodus Raytracing DLSS (Quality)
2160p
1440p
0
50
100
150
200
250
300
0
50
100
150
200
250
300
RTX 5090
208
251
RTX 5080 (GameRock OC) OC
189
214
RTX 5080 (GameRock OC)
182
210
RTX 5080 (SUPRIM X)
169
194
RTX 5080 (Vanguard)
168
193
RTX 5080
168
193
RTX 4090
166
191
RTX 4080 SUPER
161
188
RTX 4080
144
170
RTX 4070 Ti SUPER
124
158
RTX 4070 Ti
90
152
RX 7900 XTX
80
140
RTX 4070 SUPER
74
131
RTX 4070
71
123
RX 7900 XT
68
120
RTX 4060 Ti
52
85
RX 7800 XT
50
83
RTX 4060
43
76
Arc A770 16 GB
35
70

Resident Evil Village

Resident Evil Village is the latest in the horror franchise that was wonderfully rekindled with RE7 and onto the RE2 Remake. But now the RE Engine is back and better than ever with Ray Traced Reflections and Lighting that makes the world just come to life, unironically. The game was tested in the center of the village itself with all graphical settings maxed out and with raytracing enabled.

Resident Evil Village Raytracing (Maxed / RT High / FSR 2 Quality)
2160p
1440p
0
50
100
150
200
250
300
0
50
100
150
200
250
300
RTX 5090
264
297
RTX 5080 (GameRock OC) OC
191
221
RTX 4090
188
220
RTX 5080 (GameRock OC)
185
212
RTX 5080 (SUPRIM X)
185
212
RTX 5080 (Vanguard)
185
211
RTX 5080
184
210
RTX 4080 SUPER
165
191
RTX 4080
161
188
RX 7900 XTX
142
173
RTX 4070 Ti SUPER
130
163
RX 7900 XT
129
158
RX 7800 XT
111
130
RTX 4070 Ti
110
128
RTX 4070 SUPER
106
124
RTX 4070
106
124
RTX 4060 Ti
96
115
Arc A770 16 GB
74
95
RTX 4060
66
86

Resident Evil IV Remake

The remake of the beloved and highly acclaimed Resident Evi IV is here, boasting the latest RE engine which adds stunning visuals and even better ray tracing effects, the game looks just as incredible as it plays.

Resident Evil Village Remake (Maxed / RT High / FSR 2 Quality)
2160p
1440p
0
50
100
150
200
250
300
0
50
100
150
200
250
300
RTX 5090
190
220
RTX 5080 (GameRock OC) OC
134
165
RTX 4090
133
159
RTX 5080 (GameRock OC)
128
159
RTX 5080 (SUPRIM X)
128
159
RTX 5080 (Vanguard)
128
159
RTX 5080
127
158
RTX 4080 SUPER
110
144
RTX 4080
107
142
RX 7900 XTX
93
132
RTX 4070 Ti SUPER
89
129
RTX 4070 Ti
79
113
RX 7900 XT
76
110
RTX 4070 SUPER
74
106
RX 7800 XT
71
98
RTX 4070
63
92
RTX 4060 Ti
58
81
Arc A770 16 GB
46
64
RTX 4060
42
56

Stray (That Cat Game)

Stray is a 2022 adventure game developed by BlueTwelve Studio and published by Annapurna Interactive. The story follows a stray cat who falls into a walled city populated by robots, machines, and mutant bacteria, and sets out to return to the surface with the help of a drone companion, B-12. The game uses Unreal Engine 4, but DX12 Ray tracing can be enabled by adding the "-dx12" extension to the game.

Stray (Maxed With DXR)
2160p
0
20
40
60
80
100
120
0
20
40
60
80
100
120
RTX 5090
86
RTX 4090
62
RTX 5080 (GameRock OC) OC
58
RTX 5080 (GameRock OC)
51
RTX 5080 (SUPRIM X)
51
RTX 5080 (Vanguard)
51
RTX 5080
50
RTX 4080 SUPER
48
RTX 4080
48
RTX 4070 Ti SUPER
39
RTX 4070 Ti
34
RTX 4070 SUPER
32
RX 7900 XTX
29
RTX 4070
26
RX 7900 XT
25
RX 7800 XT
22
RTX 4060 Ti
20
Arc A770 16 GB
17
RTX 4060
12

To test DLSS 4, we were sent press builds which allowed us to enable Multi Frame Generation tech within the following titles. For now, we are focusing on the quality preset at 4K since you are getting over 200 FPS easily, so unless you want more FPS (240+ for high-refresh-rate 4K QD-OLED or standard gaming monitors), "Performance" and "Ultra Performance" modes don't make sense.

Cyberpunk 2077 (Quality Preset / Maxed PT)
Avg FPS
1% Low
0
50
100
150
200
250
300
0
50
100
150
200
250
300
5090 DLSS4 (FrameGen x4)
257
245
5080 (FrameGen x4)
175
171
5090 DLSS4 (FrameGen x2)
131
125
5080 (FrameGen x2)
96
92
4090 DLSS4 (FrameGen)
89
82
5090 DLSS4
72
68
4090 DLSS4
49
45
5080 DLSS 4
37
34
5090 Native
31
34
4090 Native
25
22
5080 Native
19
15

Hogwarts Legacy (Quality Preset / Maxed RT)
Avg FPS
1% Low
0
50
100
150
200
250
300
0
50
100
150
200
250
300
5090 DLSS4 (FrameGen x4)
206
200
5080 DLSS4 (FrameGen x4)
163
156
5090 DLSS4 (FrameGen x2)
140
128
5080 DLSS4 (FrameGen x2)
133
122
4090 DLSS4 (FrameGen)
101
121
5090 DLSS4
98
90
4090 DLSS4
92
85
5090 Native
82
76
5080 DLSS4
66
57
4090 Native
56
50
5080 Native
50
47
Dragon Age Veilguard (Quality Preset / Maxed RT)
Avg FPS
1% Low
0
50
100
150
200
250
300
0
50
100
150
200
250
300
5090 DLSS4 (FrameGen x4)
250
238
5080 DLSS4 (FrameGen x4)
172
166
5090 DLSS4 (FrameGen x2)
108
102
5080 DLSS4 (FrameGen x2)
98
92
4090 DLSS4 (FrameGen)
95
88
5090 DLSS4
78
71
4090 DLSS4
62
57
5090 Native
61
52
5080 DLSS4
60
55
4090 Native
50
44
5080 Native
43
40
Alan Wake II (Quality Preset / Maxed RT)
Avg FPS
1% Low
0
50
100
150
200
250
300
0
50
100
150
200
250
300
5090 DLSS4 (FrameGen x4)
236
228
5080 DLSS4 (FrameGen x4)
154
150
5090 DLSS4 (FrameGen x2)
122
115
5080 DLSS4 (FrameGen x2)
91
87
4090 DLSS4 (FrameGen)
84
77
5090 DLSS4
75
70
4090 DLSS4
51
45
5090 Native
49
40
RTX 5080 DLSS4
48
37
4090 Native
33
25
RTX 5080 Native
28
24

No graphics card review is complete without evaluating its temperatures and thermal load. All of the graphics cards that we tested were running their default 'Performance' BIOS and the results are below:

Temperatures
Load (Gaming 30-Minute Burn-in)
0
20
40
60
80
100
120
0
20
40
60
80
100
120
ASUS Radeon RX 7900 XTX TUF OC
70
Intel Arc A770 16 GB Limited Edition
69
Palit GeForce RTX 4080 SUPER GamingPro OC
66
Colorful GeForce RTX 4070 Ti SUPER BattleAx
66
MSI GeForce RTX 5090 SUPRIM SOC
65
Palit GeForce RTX 5080 GameRock OC
63
NVIDIA GeForce RTX 4080 FE
63
NVIDIA GeForce RTX 4090 FE
63
GALAX GeForce RTX 5080 1-Click OC White
62
MSI GeForce RTX 5080 Vanguard SOC OC
62
ASRock RX 7800 XT Phantom Gaming
61
NVIDIA GeForce RTX 4070 SUPER FE
60
NVIDIA GeForce RTX 4070 FE
59
ASUS GeForce RTX 4070 Ti TUF Gaming
58
MSI GeForce RTX 5080 Vanguard SOC
58
MSI GeForce RTX 5080 SUPRIM SOC
57
MSI GeForce RTX 4060 Ti Gaming X Trio
53
MSI GeForce RTX 4060 Gaming X
53

I compiled the power consumption results by testing each card under idle and full stress when the card was running games. Each graphics card manufacturer sets a default TDP for the card which can vary from vendor to vendor depending on the extra clocks or board features they plugin on their custom cards. The default TDP for the RTX 5080 is rated at 360W.

Power Consumption
Gaming Load (AAA)
Peak Load (Synthetic)
0
100
200
300
400
500
600
0
100
200
300
400
500
600
MSI GeForce RTX 5090 SUPRIM SOC
543
578
NVIDIA GeForce RTX 4090 FE
410
449
Palit GeForce RTX 5080 GameRock OC (OC)
366
398
MSI GeForce RTX 5080 Vanguard SOC OC
359
386
MSI GeForce RTX 5080 Vanguard SOC
321
351
Palit GeForce RTX 5080 GameRock OC
314
344
MSI GeForce RTX 5080 SUPRIM SOC
301
335
GALAX GeForce RTX 5080 1-Click OC White
296
328
Palit GeForce RTX 4080 SUPER GamingPro OC
288
315
ASRock Radeon RX 7800 XT Phantom Gaming
288
314
NVIDIA GeForce RTX 4080 FE
275
313
Intel Arc A770 16 GB Limited Edition
266
300
Colorful GeForce RTX 4070 Ti SUPER BattleAx
240
251
ASUS GeForce RTX 4070 Ti TUF Gaming
235
242
NVIDIA GeForce RTX 4070 SUPER FE
191
210
NVIDIA GeForce RTX 4070 FE
185
208
NVIDIA GeForce RTX 4060 Ti FE
144
156
MSI GeForce RTX 4060 Gaming X
108
115

Palit's GeForce RTX 5080 GameRock OC is a phenomenal graphics card, offering great performance and a spectacular design. The RTX 5080 is an enthusiast-level graphics card and Palit takes things a notch higher with a 2730 MHz boost clock out of the box as part of its OC design. This offers a 4.3% clock bump leading to a nice uplift in games but the Palit GameRock OC also offers some awesome overclocking capabilities, delivering anywhere 5-15% boost in games. This leads to the card often outperforming the RTX 4090. The power consumption can reach close to 400W when overclocking the graphics card.

Things we liked about the Palit GeForce RTX 5080 GameRock OC:

The card being a performance juggernaut also means that it will require some hefty cooling and Palit is outfitting its GameRock designs with a massive cooler that comes with a high-end vapor chamber. This cooler offered us temps close to 60C which are very nice and to top it all up, the graphics card comes with a dual BIOS option which users can configure if they want the full performance or go for a quieter experience. The card is a beast though and requires 3.5 slots worth of space for proper installation.

Things we would have liked about the Palit GeForce RTX 5080 GameRock OC:

The design of the new RTX 50 GameRock series from Palit is stunning with its wavy and reflective pattern on the front that fills up nicely with RGB illumination and a "GameRock" logo on the side which is also lit up by RGB. All of this custom modification comes at a cost and while Palit hasn't provided a final pricing for the GameRock OC variant, it should end up close to $1250-$1300 US which is a hefty premium over the $999 US MSRP. To make matters worse, we don't know when the card will be available in stock due to the ongoing supply issues.

But despite that, the NVIDIA GeForce RTX 5080 sits comfortably in its own space as a high-end solution with little to no competition to worry about for the time being. If you can find a card close to $999 US, it is a strong solution for gaming and even AI needs. The Palit GameRock OC gets a plus from us due to its impressive design, great cooling, and strong overclocking capabilities.

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