Beautiful Unreal Engine 4 Deus Ex Environment Created by Ubisoft Reflections’ Artist

Archie Paras Comments

Polycount’s member ‘FULGORE‘ has released a set of screenshots from his latest side-project. FULGORE is working at Ubisoft Reflections, by was inspired by the recent Deus Ex: Mankind Divided CG trailer and decided to recreate Deus Ex using the Unreal Engine 4. These are WIP shots which could indicate that the final map could end up being completely different.

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Similarly to the Unreal Engine 4 Blade Runner inspired project, which we have covered recently, this looks quite beautiful, and a first glimpse into how the new Deus Ex game could look like.

Although Eidos Montreal's new title is using the brand new Dawn Engine and will feature support for both DX12 and AMD's TressFX 3.0, which will surely make Mankind Divided look really special.

Other notable Unreal Engine 4 projects include the gorgeous Absention, a new survival horror title inspired by true survival horror greats such as Resident Evil, Eternal Darkness and Silent Hill so fans can expect a mixture of mental challenge, intense gameplay, and immersive environments.

ARK: Survival Evolved, is another great example of the potential of the Unreal Engine 4, a multiplayer first person survival game coming to Early Access in June 2015, with the PlayStation 4 and Xbox One versions planned for 2016. Studio Wildcard has revealed that ARK: Survival Evolved will be using a highly customized Unreal Engine 4, with fully dynamic lighting & global illumination, weather systems (rain, fog, snow, etc) & true-to-life volumetric cloud simulation, and the latest in advanced DirectX11 and DirectX12 rendering techniques.

We will bring you any new information on Unreal Engine 4 projects as soon as they become available, as well as all new details on Deus Ex: Mankind Divided, which will be demonstrated at E3 2015 next month, during Square Enix' press conference. The Dawn Engine which powers the new Deus Ex: Mankind Divided was co-developed by Eidos Montreal and AMD and will make use of DX12 and TessFX 3.0.

 

 

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