A few hours ago, Hazelight Studios announced that their latest game, Split Fiction, has already sold over a million copies in just two days since its debut on the market. The immense popularity of the studio's previous release, the award-winning It Takes Two (which sold 23 million copies, over twice as much as A Way Out's 11 million units), certainly contributed to the great hype surrounding the latest co-op adventure crafted by Josef Fares and his team.
This is reflected in the game's Steam figures. While A Way Out peaked at just 8.5K concurrent users and It Takes Two reached 71K concurrent users, Split Fiction registered 259K concurrent users three days ago, with the potential to set a new record this coming weekend.
The game also got a warm reception from critics overall, as evidenced by the 91 average Metacritic score. Our Nathan Birch was slightly less enthusiastic about it, though, giving it an 8 out of 10 score.
Split Fiction may tell a more conventional story than Hazelight Studios’ last couple of games, but it’s hard to get too hung up on that, given how expertly it builds on and refines It Takes Two’s unique approach to co-op action without sacrificing any of its ingenuity. Split Fiction may not end up being everyone’s favorite Hazelight joint, particularly if you’re not up for its sometimes frustrating level of challenge, but the game is anything but by-the-books.
Are you enjoying Hazelight's new game so far?
In other news, Josef Fares recently shared his opinion on the damage that the microtransaction business model deals to developer creativity.