While The Last of Us Part II Remastered doesn't really need ray tracing to look good, features like ray-traced global illumination and ambient occlusion would really bring the game's visuals to the next level, judging from a new video shared online a few hours ago.
The new video, shared on YouTube by Beyond Dreams, shows the recently released PC version of the game running with a ray tracing mod powered by the Complete RT shader, the most advanced ray tracing shader available to date, and a custom Reshade preset that introduces improved global illumination, ambient occlusion, color grading, dynamic depth of field, and other enhancements. As highlighted at the beginning of the 8K resolution video below, the differences are massive and significantly enhance the game's visuals in the vast majority of scenarios.
The Last of Us Part II Remastered launched on PC earlier this month, featuring the same content seen in the PlayStation 5 release as well as some additional features like new characters and maps for the No Return roguelike mode, which have also been added to the PlayStation 5 release following the game's PC launch, and support for PC-specific features like NVIDIA DLSS, AMD FSR, and Intel XeSS. You can learn more about the PC port by checking out Alessio's report.